Environment & Experience Design
Jenya Andreev
Second StoryCalifornia State ParksAngel Island Immigration Museum
As the lead environment designer for this permanent exhibit at the historic Angel Island Immigration Station, I collaborated with California Parks and Recreation and the Angel Island Immigration Station Foundation to create a customer-centric experience exploring Pacific Coast immigration.

My responsibilities spanned from initial site survey and 3D modeling to design development, prototyping (physical and virtual), and final renderings. The exhibit, housed in the renovated hospital building, guides visitors through distinct thematic spaces: an introduction to immigration history, a look at medical influences on immigration policy ("Under The Microscope"), immersive audio exhibits sharing detainee experiences ("In The Shadows"), and a celebration of immigration's positive impacts ("Opening Doors").

This project, deeply personal to me as a first-generation immigrant, highlights the power of design to connect historical narratives with contemporary issues.

  • Concept Design
  • Content Strategy
  • Experience Design
  • 3D Design
  • Render & Visualization
  • Drawings & Documentation
  • Production Planning


Second Story
[Private Client]NYC Lobby

Tasked with designing a striking interactive installation for a NYC skyscraper lobby, the Second Story team sought a piece that balanced visual impact with a sense of lightness.

As the lead designer and coder, I developed a Grasshopper script to generate a ceiling-suspended installation. The script allowed for dynamic manipulation of module placement, quantity, and suspension wire lengths within a defined 3D volume. Using stock market data to drive variations in wire length and module position, the installation creates a dynamic and responsive visual experience.

The parametric design approach, implemented in Rhino and Grasshopper, facilitated rapid iteration and provided a direct pathway to fabrication through a parts list output. I also created photorealistic renderings using Octane to effectively communicate the design vision.


  • Concept Design
  • Experience Design
  • 3D Design
  • Render & Visualization
  • Computational Design
  • Art Direction

Guildworks City of MesaMesa City Plaza
The iconic canopy structure for the Plaza at Mesa City Center—a cornerstone of Downtown Mesa's revitalization—demanded a design that would be both visually arresting and structurally sound. My approach centered on harnessing the power of computational design to achieve this ambitious goal.

I was brought on to refine and develop a final design based on an initial 3D sketch from the creative minds at Guildworks. To accommodate landscape design updates as well as underground utility placement, there was a clear need for a parametric approach to create a model that could respond to update placement of the structural columns.

My custom Grasshopper script automated this complex design process by allowing the exploration of a vast range of design possibilities. To finalize the design, I used structural analysis software to resolve forces acting on the structure and appropriately size the steel, cables and fabric specification. This design is the result of perfect balance between form, function, and structural integrity, resulting in a design that is as visually compelling as it is technically robust. The comprehensive design intent package I delivered provided the essential information for a successful construction bid, ensuring that this pivotal public space will become a vibrant hub for community events and interaction with ASU.

  • 3D Design
  • Computational Design
  • Drawings & Documentation
  • Production Planning

Installed photos are courtesy of Holly Street Studio.



All images shown are for reference only.
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